All Work
Strategic Work
Technology Futures · Innovation Program

Speculative Innovation
Challenge

Designing and facilitating a full innovation program — from conceptual framework to ceremony design — that asked employees to imagine financial services in 2042.

Client
A major Canadian digital bank
Year
2022
Role
Program Creator & Facilitator
Sponsor
R&D Function
Methods
Strategic Foresight · Speculative Design · Facilitation
Scope
5 Teams · 150+ Attendees
R&D
Speculative
Innovation
Challenge
Speculative Showdown — 12.05.22

A program built to make the future feel real.

The Speculative Innovation Challenge was an internal innovation program I designed, built, and facilitated for the R&D function of a major Canadian digital bank. The challenge asked employees to step twenty years into the future — to 2042 — and use speculative design methods to imagine what banking, belonging, and everyday life might look like.

This wasn't a hackathon. It was a structured creative process grounded in strategic foresight: a curated future scenario, custom facilitation tools, a five-component program ecosystem, and a ceremony to celebrate the teams who went deepest.

"The intent of this challenge is to explore and experiment in a speculative but plausible space twenty years from now. The setting for this challenge is not a prediction of the future but an exploration and a provocation of one of many possible futures."
Program Brief — Speculative Innovation Challenge, 2022

Five components. One coherent system.

The program was a fully designed ecosystem — not a single workshop but a suite of interdependent materials, each doing specific work in the participant journey.

01
Pitch Deck
The program concept, strategic rationale, and 5Ss framework. Used to secure sponsorship and brief participants on the challenge's intellectual foundation.
02
Challenge Guide
The full facilitation document. Contained scenario overview, Change Cards, Customer Cards, and the three-tier evaluation rubric teams were scored against.
03
Workbook
The participant-facing tool. Walked teams through six activities across three phases — Situate, Articulate, Ideate — with structured worksheets at each step.
04
Judges Guide
Briefing material for evaluators. Aligned judges on the rubric, what to look for in speculative work, and how to score across the three performance tiers.
05
Showdown
The ceremony presentation. Revealed semi-finalists, awarded custom "Best In-World" badges, and announced the overall winner of the Speculative Innovation Award.

The 5Ss: a lens for evaluating speculative work.

We adapted the 5Ss as our evaluation framework — giving judges a consistent, defensible way to score work that lives outside conventional innovation metrics. The 5Ss rewarded depth of future-thinking, not polish of presentation.

S
Situated
Is the work grounded in the Transformation 2042 scenario? Does it operate from within the future world, not looking at it from outside?
S
Speculative
Does the work push into genuinely novel territory? Does it imagine something that doesn't exist yet — and couldn't exist today?
S
Specific
Is the artifact detailed and particular? Specificity signals genuine engagement with the future scenario rather than surface-level extrapolation.
S
Surprising
Does it provoke, delight, or unsettle? The best speculative work creates a feeling — it makes the future feel near, strange, and consequential.
S
Storytelling
Is the future world communicated with narrative clarity? Can someone who wasn't in the room understand what life in 2042 feels like through this work?

Three phases. Six activities. One possible future.

The Workbook was designed as a guided journey through speculative thinking — structured enough to hold participants, open enough for genuine discovery. Each phase built on the last, moving teams from situating themselves in 2042 to articulating a speculative artifact, to pitching a new idea provoked by what they made.

A
Phase A
Situate
Immerse teams in the Transformation 2042 scenario. Understand what has changed — in life, squads, data, currency, climate, and innovation — and who is living through those changes.
  • 01 Explore change
  • 02 Know your customer
  • 03 Create situations
B
Phase B
Articulate
Make something that exists in 2042. Create a speculative artifact — an object, service, document, or product — that brings the future scenario to life in a tangible, specific way.
  • 04 Make some artifacts
C
Phase C
Ideate
Use the artifact as a provocation. Generate ideas for products, services, or entities that solve for needs uncovered through the speculative process — and pitch your best one.
  • 05 Generate in-world ideas
  • 06 Pitch your big idea

You are now entering 2042.

Every team worked within the same future world: Transformation 2042. I selected and framed this scenario to give participants a shared orientation — a break from the past significant enough to challenge assumptions, but plausible enough to take seriously.

Transformation 2042
A future in which fundamental change signals a break from the past.

In the year 2042, the dominant values and principles of society have shifted. Financial services are embedded directly into life moments on digital platforms. Transparency, access, and agency are core values. Models for innovation have shifted from single groups to distributed, networked ecosystems. Regulatory models embody civic action and prioritize both governance and innovation. Purpose and profit are heavily balanced.

Holistic perspectives Local resilience Reciprocity & openness Sincerity & accountability Sustainability & renewal Community over individual

Participants chose from eight domains of change to build their situations — each one a provocation into what Transformation 2042 made newly possible, necessary, or obsolete:

Life
Banking activities woven into the mostly-digital journeys of everyday life
#Life at the Centre
Squads
Micro-citizenships across multiple squads handle many everyday needs — from building credit to arranging a funeral
#Squad Collective Rising
Web 3
Young people initiate and contribute to the building of successful public infrastructure
#Web 3 Growing Pains
Regulatory
People gain civic influence by sharing their priorities on platforms where public goods are created
#Extending Regulatory Reach
Data
People leave their data legacies in their wills to give a valuable head start to those they love
#Data Gets Real
Currency
Career preparation increasingly considers the kinds of currency you'll need to earn to access the things you want
#Currency Progression
Climate
There is no other meaningful kind of economy other than regenerative
#Confronting Our Climate Future
Innovation
There is much more business value in sharing recipes than delivering cakes
#Ecosystems of Innovation

Three tiers of speculative ambition.

The scorecard gave judges a clear, equitable structure for evaluating work that is inherently difficult to compare. Teams weren't judged on presentation quality or feasibility — they were judged on how deeply they inhabited the future.

Tier 1
Status Quo
  • Idea could exist today
  • Lightly references the 2042 scenario
  • Artifact feels familiar and present-tense
  • Pitch stays in safe, known territory
Tier 2
Moving the Needle
  • Idea is grounded in the future context
  • Artifact reflects real 2042 tensions
  • Situation is specific and plausible
  • Pitch demonstrates future-world logic
Tier 3
Iconic Disruption
  • Idea couldn't exist outside this future
  • Artifact is surprising, specific, evocative
  • Situation reveals something genuinely new
  • Pitch makes the future feel near and real

Five teams. One award.

The Speculative Showdown was the program's closing ceremony — a live event attended by 150+ people where teams were recognized for the quality of their speculative thinking. I designed the ceremony format, the award categories, and the badges. Every team received a custom "Best In-World" recognition tied to what their work did exceptionally well.

Best In-World Badge
Team 1
Best Service
The Dreamery
A speculative therapy service menu from 2042 — an artifact that imagined new forms of mental health support in a world where the boundaries of community and care have fundamentally shifted.
Best In-World Badge
Team 2
Best Storytelling
Memory Orb
A physical artifact — a speculative object designed to hold and transmit memories across time. The team's narrative work made the future feel inhabited and personal.
Best In-World Badge
Team 3
Best Product
Product of the Future
A pill-shaped wearable device — a product concept that addressed the intersection of health, data sovereignty, and personal finance in 2042's transformed landscape.
Best In-World Badge
Team 4
Killer Situation
Skill-Trading Currency
The team built a richly imagined situation around a future where skills are a primary form of currency — a scenario that felt both inevitable and genuinely strange.
Speculative Innovation Award — Winner
Team 5 🏆
Overall Winner — Crystal Award
Speculative Innovation Award, 2022
Team 5 took the crystal Speculative Innovation Award for the full coherence of their future world — a situation, artifact, and pitch that operated as one integrated in-world argument. Their work exemplified what the challenge was designed to produce: a future that felt real enough to act on.

Every detail in service of the experience.

The ceremony wasn't just a reveal — it was itself a designed artifact. From the physical event banner to the bespoke prizes, every element was crafted to honor the speculative spirit of the work.

Prize Card
Phone a Founder
Rare · Speculative Innovation Challenge
Showdown Prize Design
"Phone a Founder" — a prize card designed in the style of Magic: The Gathering.

Among the prizes awarded at the Showdown was a custom-designed prize card — modeled after a Magic: The Gathering collectible — that granted the winning team a direct mentorship call with a founder. The card itself was a speculative artifact: a playful, collectable object that extended the program's design language into the physical ceremony space. It was one of many details that made the Showdown feel like an event, not just a meeting.

What the program produced.

5+
Participating Teams
150+
Ceremony Attendees
6
Structured Activities
2+
Years Running
Program Legacy
The challenge ran again in 2023 —
this time focused on Climate Innovation.
Climate Innovation Challenge 2023

What this work taught me.

The SIC was one of the most complete design challenges I've worked on — not because of its scale, but because of its depth of integration. Every component had to hold together: the scenario, the tools, the rubric, the ceremony. If any one element broke the spell, the whole experience would collapse.

Adapting the 5Ss framework for this context was the hardest part. We needed judges to be able to evaluate work that deliberately resists conventional innovation metrics — work that's supposed to be strange, unresolved, and future-facing. The rubric had to honor that strangeness while still being fair to teams.

The biggest lesson was about creative permission structures. The best speculative work came from teams who believed they were allowed to be weird. That belief came from the program design itself: from the tone of the workbook, the way the scenario was framed, the "embrace the ridiculous and absurd" tip on page one. Good facilitation is as much about what you give people permission to feel as what you ask them to do.

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